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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Strange issue with text in Painter
Re: Strange issue with text in Painter [message #51036 is a reply to message #51035] Thu, 17 January 2019 11:32 Go to previous messageGo to previous message
Tom1
Messages: 1247
Registered: March 2007
Senior Contributor
mirek wrote on Thu, 17 January 2019 12:28
Tom1 wrote on Thu, 17 January 2019 11:07
mirek wrote on Thu, 17 January 2019 11:51
Let us try the same here: (restore rest to trunk...)

void RenderCharacterSys(FontGlyphConsumer& sw, double x, double y, int ch, Font fnt)
{
	HFONT hfont = GetWin32Font(fnt, 0);
	if(hfont) {
		HDC hdc = Win32_IC();
		HFONT ohfont = (HFONT) ::SelectObject(hdc, hfont);

		LOGFONT lf;
		int ret = GetObject(hfont, sizeof(lf), &lf);
		LOG("RenderCharacterSys " << fnt << " " << ch << " " << (char)ch << ' ' << lf.lfFaceName << " " << lf.lfHeight);
		VERIFY(abs(lf.lfHeight) == abs(fnt.GetHeight()));

		GLYPHMETRICS gm;
		MAT2 m_matrix;
		memset(&m_matrix, 0, sizeof(m_matrix));
		m_matrix.eM11.value = 1;
		m_matrix.eM22.value = 1;
		int gsz = GetGlyphOutlineW(hdc, ch, GGO_NATIVE|GGO_UNHINTED, &gm, 0, NULL, &m_matrix);
		if(gsz < 0)
			return;
		StringBuffer gb(gsz);
		gsz = GetGlyphOutlineW(hdc, ch, GGO_NATIVE|GGO_UNHINTED, &gm, gsz, ~gb, &m_matrix);
		if(gsz < 0)
			return;
		RenderCharPath(~gb, gsz, sw, x, y + fnt.GetAscent());
		::SelectObject(hdc, ohfont);
	}
}



This did not work. (Rest is now as in trunk.)

Tom


Did not work means missing/wrong letters? And VERIFY never triggered?


I mean missing/wrong letters were detected.

VERIFY did not trigger. (BTW, should it be DEBUG for VERIFY to work or is it OK to run RELEASE? Loading the map in DEBUG mode takes quite a while longer than in RELEASE mode, so I prefer using RELEASE mode when there are no LOGs needed.)

Tom
 
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