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Home » Community » U++ community news and announcements » 2019.2 rc5
Re: 2019.2 (pre)released [message #52561 is a reply to message #52559] Tue, 22 October 2019 12:37 Go to previous messageGo to previous message
Tom1
Messages: 1216
Registered: March 2007
Senior Contributor
mirek wrote on Tue, 22 October 2019 12:55
Idea to test:

Start the program.

After all is 'stable', place breakpoint at place where you resize ib (probably by ib.Create ?).

Resize, breapoint hits. Remove it and place breakpoint at bpainter.Create and also into BufferPainter::RenderPath. Continue and check that RenderPath is not called before bpainter.Create...



It takes quite a few repeats until it crashes, so I cannot get it to crash this way in near future. However, if crash is not required: This entered Create first and only thereafter to RenderPath. If GUI is single threaded, I do not think it should do it any other way.

The testcase is logically pretty close to what I'm doing here, so let's focus on that for a while as it crashes very similarly, shall we?

Best regards,

Tom
 
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