Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » U++ Widgets - General questions or Mixed problems » GLCtrl don't have Key() method wokring
Re: GLCtrl don't have Key() method wokring [message #52934 is a reply to message #52924] Tue, 14 January 2020 14:29 Go to previous messageGo to previous message
Xemuth is currently offline  Xemuth
Messages: 387
Registered: August 2018
Location: France
Senior Member
Hello Mirek,

In my opinion yes since all MouseMove is triggered.
To try it from your side, open "OpenGL" exemple in reference and add this method in OpenGLExample class :
	virtual bool Key(dword key, int count) override{
		Cout() << "Key Pressed !" << EOL;
		return false;
	}

you will see it wont work.

Xemuth
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: [SOLVED] Dual GlCtrl in one frame ?
Next Topic: [SOLVED]Removing glaux lib from GLctrl
Goto Forum:
  


Current Time: Sun May 05 08:35:15 CEST 2024

Total time taken to generate the page: 0.02523 seconds