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Home » Developing U++ » U++ Developers corner » SSE2 and SVO optimization (Painter, memcpy....)
Re: BufferPainter::Clear() optimization [message #53757 is a reply to message #53751] Tue, 28 April 2020 10:12 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Tom1 wrote on Mon, 27 April 2020 19:19
Hi,

Here's an optimization for BufferPainter.

BufferPainter::Clear(RGBA) speed is improved by over 30 % with the following change in Painter/Render.cpp:
void BufferPainter::ClearOp(const RGBA& color)
{
//	UPP::Fill(~*ip, color, ip->GetLength());
	FillRGBA(~*ip, color, ip->GetLength());
	ip->SetKind(color.a == 255 ? IMAGE_OPAQUE : IMAGE_ALPHA);
}


And in Painter/Fillers.h:
namespace Upp {

// Add the following line:
#define FillRGBA(a,b,c) memsetd((a),*(dword*)&(b),(c)) 

struct SolidFiller : Rasterizer::Filler {


This may be significant in some usage scenarios as it can currently take e.g. 4.5 milliseconds to clear a 4K ImageBuffer before drawing to it. This can now be reduced to 2.8 milliseconds.


Now this is really interesting. Fill for RGBA* is actually one that is optimized for filling huge blocks. I will need to do some benchmarks...
 
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