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Home » Developing U++ » U++ Developers corner » Rapsberry PI - cpu dilemma
Re: Rapsberry PI - cpu dilemma [message #53845 is a reply to message #53840] Sat, 09 May 2020 06:11 Go to previous messageGo to previous message
Novo is currently offline  Novo
Messages: 1358
Registered: December 2006
Ultimate Contributor
IMHO,
1) create CLANG method for armv7 and CLANG_armv6 for backward compatibility (maximum performance)
2) cross-compilation for Pi (nobody really wants to compile on Pi itself)
3) optimize code for small platform the way game developers do that (no exceptions, no RTTI). There is plenty of other stuff which can be optimized.

Basically, game developers have been doing this for decades. Just follow their steps ... Cool


Regards,
Novo

[Updated on: Sat, 09 May 2020 06:14]

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