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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » Updating GLEW to version 2.2.0 for 2020.2 Release (March 2020)
Re: Updating GLEW to version 2.2.0 for 2020.2 Release [message #54668 is a reply to message #54667] Sat, 29 August 2020 21:06 Go to previous messageGo to previous message
Klugier is currently offline  Klugier
Messages: 1076
Registered: September 2012
Location: Poland, Kraków
Senior Contributor
Hello Xemuth,

Thanks for the feedback. I compiled glew on windows and apply patches + fix the issue with compilation warning. Right now glew is always compile in static mode. I just wonder why "New add remove/flag" options doesn't work (with single GLEW_STATIC option) and I need manually add compiler option -D GLEW_STATIC. Mirek if you read that thread - could you answer to that question.

Xemuth small power tip for you. Keeping commented code on production is treated as code smell. Please avoid this behavior in your future commits. You can read more about this for example here or just search for "commented code" in Google Wink

I would suggest Mirek to test and apply your fixes to OpenGL you posted in this thread (of course without commented code Wink ). Thanks for these improvements!

Sincerely,
Klugier
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[Updated on: Sat, 29 August 2020 21:13]

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