Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » U++ Library : Other (not classified elsewhere) » Updating GLEW to version 2.2.0 for 2020.2 Release (March 2020)
Re: Updating GLEW to version 2.2.0 for 2020.2 Release [message #54674 is a reply to message #54673] Mon, 31 August 2020 00:23 Go to previous messageGo to previous message
Klugier is currently offline  Klugier
Messages: 1076
Registered: September 2012
Location: Poland, Kraków
Senior Contributor
Hello Mirek,

Thanks for updating this plugin is such short amount of time!

You are right about GL version string it is only used in Windows implementation. About the if you are right too, we will do not execute some enhanced OpenGL initialization when version will be less than 4.3. If this initialization works correctly on 2.1 there is no need to change them.

Klugier


U++ - one framework to rule them all.

[Updated on: Mon, 31 August 2020 00:26]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: SSH Exec output truncated
Next Topic: Changing default standard from c++14 to c++17 (2020.2 Release)
Goto Forum:
  


Current Time: Sun May 12 19:06:32 CEST 2024

Total time taken to generate the page: 0.01485 seconds