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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » [Proposal] Adding a GLLock struct to GLCtrl
Re: [Proposal] Adding a GLLock struct to GLCtrl [message #54771 is a reply to message #54769] Wed, 09 September 2020 21:25 Go to previous messageGo to previous message
Klugier is currently offline  Klugier
Messages: 1076
Registered: September 2012
Location: Poland, Kraków
Senior Contributor
Hello Koldo, Mirek and Xemuth,

Koldo, you convinced me Smile If two members of the community wants that functionality and probably more. I opt to add it also - with the version that will have the lowest maintenance cost.

And I think version without swapping should be:
GLLock __(canvas, false);

Without the need to call three methods/functions instead.

I do not have strong opinion about GLCtrl::GLLock - maybe simple GLLock within Upp namespace is better. Less typing at least.

So, Mirek we are waiting for final decision. We know that you follow this topic Smile

Klugier


U++ - one framework to rule them all.

[Updated on: Wed, 09 September 2020 22:33]

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