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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » [Proposal] GLCtrl and textures (Not sure where to make a call to pre-generate a texture)
Re: GLCtrl and textures [message #56490 is a reply to message #56489] Thu, 18 March 2021 21:13 Go to previous messageGo to previous message
jjacksonRIAB is currently offline  jjacksonRIAB
Messages: 221
Registered: June 2011
Experienced Member
Or perhaps just add an empty override:

protected:
	// Called on paint events
	virtual void GLPaint() { WhenGLPaint(); }
	virtual void GLInit()  { };
	void Init();


and call it after GL has been initialized in linux and win32
 
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