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my TCP client/server don't work correctly [message #57046] |
Mon, 17 May 2021 20:52 |
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Xemuth
Messages: 387 Registered: August 2018 Location: France
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Senior Member |
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Following SocketServer / SocketClient example :
Server :
#include <Core/Core.h>
using namespace Upp;
CONSOLE_APP_MAIN
{
TcpSocket server;
if(!server.Listen(3214, 5)) {
Cout() << "Unable to initialize server socket!\n";
SetExitCode(1);
return;
}
Cout() << "Waiting for requests..\n";
TcpSocket s;
if(s.Accept(server)) {
while(!s.IsError()){
String w = s.GetLine();
Cout() << "Request: " << w << " from: " << s.GetPeerAddr() << '\n';
if(w == "time")
s.Put(AsString(GetSysTime()));
else
s.Put(AsString(3 * atoi(~w)));
s.Put("\n");
}
}
Cout() << "Stopping server..\n";
}
Client :
#include <Core/Core.h>
using namespace Upp;
CONSOLE_APP_MAIN
{
TcpSocket s;
if(!s.Connect(CommandLine().GetCount() ? CommandLine()[0] : "127.0.0.1", 3214)) {
Cout() << "Unable to connect to server!\n";
SetExitCode(1);
}
s.GlobalTimeout(1000);
s.Put("time" + '\n');
Cout() << s.GetLine() <<EOL;
s.Put("hello" + '\n');
Cout() << s.GetLine() <<EOL;
}
Here is what I get in my console :
What I'm doing wrong ? the SocketServer / SocketClient work fine but it only use the socket once to send and receive data once before closing it
[Updated on: Mon, 17 May 2021 21:03] Report message to a moderator
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