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Home » Extra libraries, Code snippets, applications etc. » Applications created with U++ » VideoPlayerCtrl using OpenGL + ffmpeg + portaudio (It was needed so I wrote one but it still needs a lot of work and review)
VideoPlayerCtrl using OpenGL + ffmpeg + portaudio [message #57342] Thu, 15 July 2021 02:36 Go to previous message
jjacksonRIAB is currently offline  jjacksonRIAB
Messages: 220
Registered: June 2011
Experienced Member
It seems to play a good portion of what I throw at it but it also can develop Audio/Video sync issues and some videos flat out refuse to play. So what I will say is there is a lot of room for improvement, but this is my first attempt at anything like this and I learned a lot on the way but suggestions for improvements would be very welcome and if someone wants to go another direction, feel free to see if any of the code in there is useful for your own video control.

Notes:
This has not been tested on Windows at all and the dependencies are not satisfied.
It requires installation of: avcodec avformat avutil swscale swresample and portaudio

Location of packages
https://github.com/BornTactical/AudioPackage
https://github.com/BornTactical/VideoPackage
https://github.com/BornTactical/VideoCtrlTest
https://github.com/BornTactical/VideoCtrl

TO DO:
It needs volume control.
Sync issues need to be ironed out.
Some videos segfault.
CPU usage could be improved.
Windows support would be nice.
Support rendering surfaces other than just OpenGL.

I decided to release this early because I'm feeling a bit out of my league on it.
 
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