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Home » Extra libraries, Code snippets, applications etc. » Applications created with U++ » VideoPlayerCtrl using OpenGL + ffmpeg + portaudio (It was needed so I wrote one but it still needs a lot of work and review)
Re: VideoPlayerCtrl using OpenGL + ffmpeg + portaudio [message #57350 is a reply to message #57344] Thu, 15 July 2021 16:42 Go to previous messageGo to previous message
jjacksonRIAB is currently offline  jjacksonRIAB
Messages: 220
Registered: June 2011
Experienced Member
https://stackoverflow.com/questions/57242800/how-to-convert- an-ffmpeg-texture-to-open-gl-texture-without-copying-to-cpu- memor

This gives a bit of a hint on how to stay within the GPU's memory space. Perhaps there should be some kind of reference renderer that stays CPU, using ImageBuffer and SwScaler for scaling/color conversion and then additional renderers that support the full GPU routes through GL/DirectX/Vulkan, supporting YUV->RGB through shader programs.

[Updated on: Thu, 15 July 2021 16:43]

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