Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » clangd
Re: clangd [message #57536 is a reply to message #57535] Fri, 17 September 2021 18:49 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Novo wrote on Fri, 17 September 2021 16:15
You can check performance by yourself.
clangd:
--compile-commands-dir=<string> - Specify a path to look for compile_commands.json. If path is invalid, clangd will look in the current directory and parent paths of each source file

ccls:
--index=<root>        - standalone mode: index a project and exit

Do not forget to run "umk -j" to create a compile_commands.json file.


Could you do that for theide?

BTW, that could mean that BLITZ could still work in that context, right?

Mirek
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: about unicode supporting
Next Topic: Compilation on Mac
Goto Forum:
  


Current Time: Mon Apr 29 16:28:29 CEST 2024

Total time taken to generate the page: 0.02747 seconds