Xemuth Messages: 387 Registered: August 2018 Location: France
Senior Member
Hello JjacksonRIAB, I did try to create a VulkanCtrl for U++ but instead of OpenGL, Vulkan is much more verbose and supply a deep access to the graphic card. Learning it take a lot of time. I did some testing ( here is workspace ) nothing fancy nor working but the thing that could interest you is this schema I did to track all vulkan interface and relation between them :
It's far from being complete but it may could help you !