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Home » U++ Library support » U++ Core » [FIXED] GLDraw,GLCtrl would be nice to work properly (OpenGL ver must be >= 2.1 with full-caps)
Re: GLDraw,GLCtrl would be nice to work properly [message #58557 is a reply to message #58555] Sat, 18 June 2022 09:53 Go to previous messageGo to previous message
Klugier is currently offline  Klugier
Messages: 1076
Registered: September 2012
Location: Poland, Kraków
Senior Contributor
Hello,

Thank you for your feedback! In context of UppHub this is the step forward in comparison to bazzar and we shouldn't back to it anymore. The reason for that is that many packages are outdated and there are lack of maintainer. I know that currently we do not have Serial package on UppHub, but why do not create one? If you are interested you can create UppHub repository with Serial package from bazaar. This package will be maintain by you.

To create UppHub package, just create git repository and full-fill them accordingly. You could follow the repository structure of AutoScroller. If everything will be ready just let us know that you have created Serial package, so we could add it to UppHub registry.

---------------------------------------
BTW, You put two topics into one thread. Please raise separate topic for GLDraw issue. For me it works correctly on Windows10. Are you compiling GLDrawDemo on virtual machine or something, there might be a problem with a drivers. Also, you should migrate to more modern system. Windows7 hit end of the life, so there is no grantee that everything will be working as expected. Could you try on Windows10. Windows11 or GNU/Linux?

EDIT: OK, after testing we have a fatal error at the begging of the program when targeting 32 bit operating system on Windows. On 64 bit everything works correctly. If you compile with USEMALLOCK it should works fine.
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Klugier


U++ - one framework to rule them all.

[Updated on: Sun, 19 June 2022 21:21]

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