is there a way to paint pixels in an array or buffer or something so I can do that my self.
void Paint(Draw& w) override { Size sz = GetSize(); w.DrawRect(sz, Black()); ImageBuffer canvas(sz); for(int y = 0; y < sz.cy; y++) { for(int x = 0; x < sz.cx; x++) { if((y % 16 == 0) || (x % 16 == 0)) canvas[y][x] = White(); } } w.DrawImage(0, 0, canvas); }
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