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Home » U++ Library support » U++ Core » GLCtrl switch between perspective and ortho mode
GLCtrl switch between perspective and ortho mode [message #60090] Tue, 15 August 2023 19:07 Go to previous message
deep is currently offline  deep
Messages: 263
Registered: July 2011
Location: Bangalore
Experienced Member
Hi,

I am experimenting with GLCanvas_demo.

Using Stanford_Bunny_sample.stl as sample.

ZoomToFit() "Fit to data" will not zoom to full display window. It remains roughly 25% center area.


Default projection mode is Perspective - Camera. I want to know how to switch between Orthographic and Camera - Perspective display modes.


Warm Regards

Deepak
 
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