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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » flicker
Re: flicker [message #12710 is a reply to message #4913] Tue, 13 November 2007 17:52 Go to previous messageGo to previous message
nixnixnix is currently offline  nixnixnix
Messages: 415
Registered: February 2007
Location: Kelowna, British Columbia
Senior Member
Hi there,

I get a lot of flicker and I find that BackPaint() doesnt appear to make any difference.

I do all my drawing to an ImageBuffer which is the same size as my main window. I then use DrawImage to put this on the screen. I also have a DrawGrid function which draws directly to the screen but even with this turned off, I get a lot of flicker. With it switched on I get noticeable tearing as I drag the window contents with the mouse.

I have BackPaint() in my TopWindow constructor.

EDIT: I have also tried adding BackPaint from my InsetFrame and from my SplitterFrame although that is not allowed. Nothing works.

Any ideas please?

Nick

[Updated on: Tue, 13 November 2007 22:16]

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