Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » flicker
Re: flicker [message #4943 is a reply to message #4940] Sun, 27 August 2006 19:41 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
unodgs wrote on Sun, 27 August 2006 11:38

jadeite wrote on Sun, 27 August 2006 09:07


Interesting, you are not double buffering. Now I know why U++ apps feel so responsive and 'light' when resizing. Well, I have to admit that I am surprised that more of your controls, text, etc. do not flicker more than they do. But, basic stuff in that example flickers, so I'm guessing that in most complicated/phat apps, double buffering will be preferred. How do I easily turn on double buffering for the complete app at once? Is it a big performance killer in U++?


Just put BackPaint() in your app constructor. There can be some slowdown but it is only visible if your hardware is old.


Well, to be more correct, call it for all of your main windows...

In fact, I think that we should backpaint much more than we do now, virtually all of "small" Ctrls. Maybe the BackPaint (or better Transparent, which implies BackPaint) could be default...

Mirek
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Why BMPEncoder::NewBmp() doesn´t exists anymoe?
Next Topic: Antialiasing for lines
Goto Forum:
  


Current Time: Mon Apr 29 16:28:08 CEST 2024

Total time taken to generate the page: 0.02925 seconds