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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Graphics Context and Draw Object
Graphics Context and Draw Object [message #5827] Wed, 18 October 2006 14:52 Go to previous message
arixion is currently offline  arixion
Messages: 27
Registered: October 2006
Location: Southeast Asia
Promising Member

Hey, I am trying to create a version of the Scintilla control for UPP <http://www.scintilla.org/>. I have mostly finished my concept design, but have one major problem: Scintilla requires the use of a Surface Class, which has access to the Graphics Context. How do I get the Graphics Device Contexts (for both Windows and Linux) of Components in UPP? Or alternatively, how can I get the Draw objects associated with the painting of the components?
 
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