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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Graphics Context and Draw Object
Re: Graphics Context and Draw Object [message #5829 is a reply to message #5827] Wed, 18 October 2006 15:50 Go to previous messageGo to previous message
arixion is currently offline  arixion
Messages: 27
Registered: October 2006
Location: Southeast Asia
Promising Member

Scintilla comes with its own class hierarchy. The most important class that Scintilla uses is the Editor Class. To do its painting, Editor calls on the AutoSurfaace Class, which creates a surface for painting on. This Surface needs access to GCs in order to do its painting. Actually, I need to be able to create a Draw Object that is linked to the Control. Could anyone help me??
 
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