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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Graphics Context and Draw Object
Re: Graphics Context and Draw Object [message #5855 is a reply to message #5827] Sat, 21 October 2006 06:11 Go to previous messageGo to previous message
arixion is currently offline  arixion
Messages: 27
Registered: October 2006
Location: Southeast Asia
Promising Member

Hmm, Is there a way to create a Draw Object related to a control? That is really what I'm looking for. Is ViewDraw sufficient for the task? What is the paintqueue for ViewDraw? If I use ViewDraw to draw something on the screen, will that be erased on the next painting in the event loop?
 
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