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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Graphics Context and Draw Object
Re: Graphics Context and Draw Object [message #5878 is a reply to message #5876] Sun, 22 October 2006 04:11 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
First of all, I am not sure whether this question is related to others in this thread. If it is, then the main problem with Drawing is that it does not have any X11 handles in it (because DrawingDraw just stores all operation for later replay).

Anyway, if what you ask is how to have "background" with Drawing, just clear it with DrawRect...
 
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