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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Graphics Context and Draw Object
Re: Graphics Context and Draw Object [message #5911 is a reply to message #5909] Tue, 24 October 2006 16:09 Go to previous message
mirek is currently offline  mirek
Messages: 13976
Registered: November 2005
Ultimate Member
arixion wrote on Tue, 24 October 2006 09:23

Which Refresh Function links to Paint? I don't see any.


Well, what actually happens is this: When system requires repainting of area, this request is stored for further processing. When widget requires repainting of area, this request is stored for further processing. Now when input event queue is empty and all timers are processed comes the time to actually paint something. All painting requests are combined in any way system or U++ thinks is most effective. This is done to improve performance - if the Refresh is called several times during input event processing, only one repaint is actually done.
 
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