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Home » Developing U++ » Mac OS » Porting (Mac OS X) and "reference application" idea
Re: Porting (Mac OS X) and "reference application" idea [message #29738 is a reply to message #9571] Thu, 11 November 2010 11:56 Go to previous messageGo to previous message
fudadmin is currently offline  fudadmin
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I moved this topic here from "U++ developers corner" partly because:

luzr wrote on Thu, 17 May 2007 16:35

I have an idea how to speed-up the porting (MacOS X now, be it is general).

The most time consuming part of problem is to find out all the information about implementing required things on target platform,
[...]

Thoughts?

Mirek


And this topic contains some useful info. Maybe it would be a good idea to create a sticky topic containing a concentrated, most relevant objective-c++ snippets collection with info and links aka "U++ porting aqua resources"?

jeremy_c wrote on Sun, 29 August 2010 01:36

Is anyone working on an OS X port? [...]

Jeremy


Activity in this "Developing U++ » Mac OSX" category should reflect that.


Regarding "reference application". Maybe a good idea would be to start with upp SystemDraw (the first thing doesn't compile with Xcode) using Quartz/CoreGraphics CGContextRef (easier and gives clipping rectangles capabilities) or Cocoa NSGraphicsContext (need info about clipping rectangles...)?

P.S ConsoleDraw (Draw, Painter, PdfDraw ...) compiles with Xcode and works.
 
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