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Home » U++ Library support » U++ MT-multithreading and servers » Core multithread dangers
Re: Core multithread dangers [message #874 is a reply to message #868] Mon, 06 February 2006 14:18 Go to previous messageGo to previous message
hojtsy is currently offline  hojtsy
Messages: 241
Registered: January 2006
Location: Budapest, Hungary
Experienced Member
Mirek, I did not fully understand your post. I will try to sync and see the modified implementation of Ptr, but I only have uvs set up on my home computer, so it will take some time. But my question is: how would a global lock be better then a per-object lock? Are you trying to optimize the memory consumption of the lock objects?
 
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