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Home » Developing U++ » U++ Developers corner » GDI, and therefore, Draw performance on Vista
GDI, and therefore, Draw performance on Vista [message #11758] Tue, 25 September 2007 11:34 Go to previous message
Tom1
Messages: 1212
Registered: March 2007
Senior Contributor
Hi folks.

Has anybody done any work on creating a GDI+ based intermediate layer for Draw?

I'm not entirely sure, but it appears to me that Microsoft has effectively put GDI on a side track on Windows Vista. If I get it right from what I've read from a few sources on the web, any GDI drawing is now done by the CPU -- not by the GPU as before -- to an image buffer which is then pushed to the graphics device as a bitmap. The performance penalty is huge. (Using aero or not does not appear to make any difference at least on my platform: AMD64/GeForce7600GS/Vista64.)

From what I assume, GDI+ should use GPU. If anybody knows better, please let me know.

// Tom
 
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