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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » how to use non integer coordinates (like OpenGL) with Draw?
Re: how to use non integer coordinates (like OpenGL) with Draw? [message #11983 is a reply to message #11976] Sat, 06 October 2007 17:53 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13980
Registered: November 2005
Ultimate Member
ajmf77 wrote on Fri, 05 October 2007 16:00

Hi:
I am wondering with Draw funcionality, but for now, can't know well many of them:
First, for now, how can i use non integer coordinates, like OpenGL, with Draw, and manipulate mouse coordinates for the feedback?
Thanks in advance!



Coordinates for Draw are either in screen pixels or "dots" for physical devices like printer. "int" is enough here. Draw is intentionally kept "primitive".

If you are in request of converting other types of coordinates, you need to do that on your own.

Mirek
 
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