Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » High Performance Drawing
Re: High Performance Drawing [message #13259 is a reply to message #13243] |
Wed, 26 December 2007 14:16 |
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mirek
Messages: 13980 Registered: November 2005
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Ultimate Member |
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cbpporter wrote on Tue, 25 December 2007 07:02 | Sorry it took so long, but it's the Holydays and I did not have access a computer.
Here is a little example with the problem. Also, I moved it to another computer, and here there is no refresh problem, but the performance is awful. I just tested a similar example (written in something else), which does not draw the same line, but still, it paint a bitmap to the screen and there is no performance issue.
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Hm, can you check the colors setting on "slow" machine? If it is set to anything else than TrueColor, this example can be much slower.
Note that this way of "antiflicker" (I mean, ImageDraw etc..) is principally much slower than simple BackPaint. Escpecially if machine is not in TrueColor.
Mirek
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High Performance Drawing
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Re: High Performance Drawing
By: mirek on Sun, 16 December 2007 23:15
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Re: High Performance Drawing
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Re: High Performance Drawing
By: mirek on Mon, 17 December 2007 14:47
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Re: High Performance Drawing
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Re: High Performance Drawing
By: mirek on Wed, 26 December 2007 14:16
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Re: High Performance Drawing
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Re: High Performance Drawing
By: mirek on Tue, 01 January 2008 10:54
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Re: High Performance Drawing
By: phirox on Tue, 01 January 2008 21:21
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Re: High Performance Drawing
By: phirox on Tue, 01 January 2008 23:54
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Re: High Performance Drawing
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Re: High Performance Drawing
By: mirek on Wed, 02 January 2008 22:00
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Re: High Performance Drawing
By: phirox on Sat, 05 January 2008 19:55
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Re: High Performance Drawing
By: mirek on Sun, 06 January 2008 08:54
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Re: High Performance Drawing
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Re: High Performance Drawing
By: mirek on Wed, 23 January 2008 17:01
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Re: High Performance Drawing
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Re: High Performance Drawing
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Re: High Performance Drawing
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