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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » High Performance Drawing
Re: High Performance Drawing [message #13355 is a reply to message #13347] Wed, 02 January 2008 22:00 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
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cbpporter wrote on Wed, 02 January 2008 12:11


On a note to Mirek, ImageDraw is NoCopy, it can not be initialized with an Image and it does not even retrieve the size. This pretty much limits it's use and it is not possible to create a persistent backbuffer.



Yes. It is because Image is always rather considered a "client-side" matrix of pixels. Therefore sort of planned solution is to introduce software rendering into this matrix.

Maybe "BackDraw" represents what you need better for now.

Mirek
 
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