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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » High Performance Drawing
Re: High Performance Drawing [message #13435 is a reply to message #13430] Sun, 06 January 2008 08:54 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
phirox wrote on Sat, 05 January 2008 13:55

Edit: Ok problem was actually quite simply solved Embarassed
As a last resort I tried to compile it without debugging, it worked well then. The solution: Turn off XSyncronization by disabling the flag SYNCHRONIZE in X11App.cpp



Well, perhaps I should comment that out even in debug mode....

Mirek
 
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