Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » High Performance Drawing
Re: High Performance Drawing [message #13912 is a reply to message #13906] |
Fri, 01 February 2008 16:27 |
cbpporter
Messages: 1401 Registered: September 2007
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Ultimate Contributor |
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I made some test, and using a preallocated buffer greatly improves performance, at the price of a constant memory overhead. But we are talking about specific performance needs in a graphical application, so this is a small price to pay.
There is still a lot of functionality that I need to added Image, especially in-place resizing. I'll try to add these over the weekend.
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High Performance Drawing
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Re: High Performance Drawing
By: mirek on Sun, 16 December 2007 23:15
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Re: High Performance Drawing
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Re: High Performance Drawing
By: mirek on Mon, 17 December 2007 14:47
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Re: High Performance Drawing
By: mirek on Wed, 26 December 2007 14:16
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Re: High Performance Drawing
By: mirek on Tue, 01 January 2008 10:54
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Re: High Performance Drawing
By: phirox on Tue, 01 January 2008 21:21
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Re: High Performance Drawing
By: phirox on Tue, 01 January 2008 23:54
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Re: High Performance Drawing
By: mirek on Wed, 02 January 2008 22:00
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Re: High Performance Drawing
By: phirox on Sat, 05 January 2008 19:55
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Re: High Performance Drawing
By: mirek on Sun, 06 January 2008 08:54
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Re: High Performance Drawing
By: mirek on Wed, 23 January 2008 17:01
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Re: High Performance Drawing
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