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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » High Performance Drawing
Re: High Performance Drawing [message #13912 is a reply to message #13906] Fri, 01 February 2008 16:27 Go to previous message
cbpporter is currently offline  cbpporter
Messages: 1401
Registered: September 2007
Ultimate Contributor
I made some test, and using a preallocated buffer greatly improves performance, at the price of a constant memory overhead. But we are talking about specific performance needs in a graphical application, so this is a small price to pay.

There is still a lot of functionality that I need to added Image, especially in-place resizing. I'll try to add these over the weekend.
 
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