Home » Developing U++ » External resources » New GUI (toolkit?) with skinning - based on AGG
Re: New GUI (toolkit?) with skinning - based on AGG [message #1096 is a reply to message #1091] |
Mon, 20 February 2006 13:46 |
jadeite
Messages: 42 Registered: January 2006
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unodgs wrote on Mon, 20 February 2006 03:51 |
This gui is one more proof that native widget era is gone..
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I don't think that is really the case. Many people prefer the "normal" native appearance, and not only prefer, but expect/demand it. The ultimate UI framework will be one that allows use of a complete native widget, custom drawing of a native widget, and complete non-native widgets, all in the same app. The critical part is making the 3 varieties seamlessly integrate, switching from 1 variety to the other with a single line of code, wrapped in platform-independent code, and last but not least, high performance redraw. In this regard, I don't think that CreativeDocs has the correct approach, in that it forces use of AGG for everything. Don't get me wrong, you want AGG support, but not for everything. Modular AGG.
[Updated on: Mon, 20 February 2006 13:53] Report message to a moderator
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