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Ultimate++ for My Thesis [message #13622] |
Thu, 17 January 2008 20:30 |
niofis
Messages: 9 Registered: January 2008
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Promising Member |
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I really really need to thank the Ultimate++ team. Thanks to you for helping me get my thesis project one big step furter.
I'm (still) working, on a ray tracing engine that distributes the rendering work over many (all available), comodity pcs networked together, intened to achieve realtime rendering. Akin to OpenRT.
At the beginning I was using VCEE 2005, but ran into different problems with it.
The first was that, the client gui, was hard to develop. Mostly because my not so extensive experiense mising c++(non-managed) and c++(managed), with .net framework libraries.
Second was that not all windows xp machines were able to run the binaries, much less a BartPE WinXP Live CD, that I wanted to do some testing with. No compiler/linker tweaking could make it work, nor discard those non-needed libraries.
And finally, I couldn't run the program on Linux using wine, because the lack of .NET Framework 2.0.
After some searching for a C++ IDE, I stumbled upon Ultimate++ and TheIDE. Fiddling with it for a week made me discard VCEE, and move my project on to Upp.
What a great library you have!!!!. Just doing a little work to networking classes, using your network classes, and rebuilding the client gui. My program was running and compiling natively on windows and linux. And with a little changes on the Upp sources (might share with you if you're interested), I could make it run on then PocketPC platform!!, a feat my peers said would take much time and trouble .
I'm very impressed with the Ultimate++ library, thank you very much.
niofis
PD. I would like sharing some findings: MinGW outputs code that is almost 40% faster than the one compiled with MSC. Windows MinGW vs Linux GCC speed comparison shows that the linux version is around 11% faster than the windows one.
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