Home » Developing U++ » External resources » Using HGE with Ultimate++
Using HGE with Ultimate++ [message #14058] |
Thu, 07 February 2008 23:49 |
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michael
Messages: 153 Registered: May 2007 Location: Germany
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Experienced Member |
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I'm trying to compile a sample-code from http://hge.relishgames.com/ (Haaf's gaming engine) with TheIDE.
I tried to use the recommended settings for dev-cpp (made a new Win32 API-Package) because there are no example-settiings for ultimate++. But i'm getting an error whe compiling the first sample:
----- playground ( GUI MAIN GCC BLITZ WIN32 )
cd H:\Entwicklung\UPP\playground
playground.cpp
c++ -c -I"H:\Entwicklung\UPP" -I"C:\upp\uppsrc" -I"C:\upp\mingw\include" -I"C:\MySQL\include" -I"C:\upp\hge18\include" -DflagGUI -DflagMA
IN -DflagGCC -DflagBLITZ -DflagWIN32 -DbmYEAR=2008 -DbmMONTH=2 -DbmDAY=7 -DbmHOUR=23 -DbmMINUTE=47 -DbmSECOND=41 -static -fexception
s -Os -finline-limit=20 -ffunction-sections -x c++ "H:\Entwicklung\UPP\playground\playground.cpp" -o "C:/upp/out/playground/MINGW.Bli
tz.Gui.Main\playground.o"
compiled in (0:00.01)
C:\upp\mingw\bin\c++.exe -c -I"H:\Entwicklung\UPP" -I"C:\upp\uppsrc" -I"C:\upp\mingw\include" -I"C:\MySQL\include" -I"C:\upp\hge18\includ
e" -DflagGUI -DflagMAIN -DflagGCC -DflagBLITZ -DflagWIN32 -DbmYEAR=2008 -DbmMONTH=2 -DbmDAY=7 -DbmHOUR=23 -DbmMINUTE=47 -DbmSECOND=41
-static -fexceptions -Os -finline-limit=20 -ffunction-sections -x c++ "H:\Entwicklung\UPP\playground\playground.cpp" -o "C:/upp/out
/playground/MINGW.Blitz.Gui.Main\playground.o"
playground: 1 file(s) built in (0:00.84), 844 msecs / file, duration = 1047 msecs, parallelization 0%
Linking...
c++ -static -mwindows -o "C:\upp\out\MINGW.Blitz.Gui\playground.exe" -Wl,-s -L"C:\upp\mingw\lib" -L"C:\MySQL\bin" -L"C:\upp\hge18\lib\gcc"
-Wl,-O,2 "C:/upp/out/playground/MINGW.Blitz.Gui.Main\playground.o" -Wl,--start-group -lkernel32 -luser32 -ladvapi32 -lshell32 -lwin
mm -Wl,--end-group
(option '-O 2' ignored)
1 undefined symbol(s):
_hgeCreate@4 (referenced from c:\upp\out\playground\mingw.blitz.gui.main\playground.o:9; _WinMain@16; .text$WinMain)
linking aborted due to fatal errors
collect2: ld returned 1 exit status
C:\upp\mingw\bin\c++.exe -static -mwindows -o "C:\upp\out\MINGW.Blitz.Gui\playground.exe" -Wl,-s -L"C:\upp\mingw\lib" -L"C:\MySQL\bin" -L"
C:\upp\hge18\lib\gcc" -Wl,-O,2 "C:/upp/out/playground/MINGW.Blitz.Gui.Main\playground.o" -Wl,--start-group -lkernel32 -luser32 -ladv
api32 -lshell32 -lwinmm -Wl,--end-group
Error executing C:\upp\mingw\bin\c++.exe -static -mwindows -o "C:\upp\out\MINGW.Blitz.Gui\playground.exe" -Wl,-s -L"C:\upp\mingw\lib" -L"C
:\MySQL\bin" -L"C:\upp\hge18\lib\gcc" -Wl,-O,2 "C:/upp/out/playground/MINGW.Blitz.Gui.Main\playground.o" -Wl,--start-group -lkernel3
2 -luser32 -ladvapi32 -lshell32 -lwinmm -Wl,--end-group
Exitcode: 1
There were errors. (0:01.45)
Has anyone ever tried to get hge running with ultimate++? Since it runs with dev-cpp it has to run with ultimate++ as well?!
Any ideas?
Michael
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