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Home » U++ Library support » U++ Callbacks and Timers » SetTimeCallback without Graphics
SetTimeCallback without Graphics [message #16628] Thu, 03 July 2008 14:29 Go to previous message
pippo is currently offline  pippo
Messages: 17
Registered: October 2007
Location: Italy
Promising Member
I made a program with graphic interface and I use SetTimeCallBack() into my program, to call periodically (between 10ms and 100ms) a routine. Ok.
All right.

But if I not start the graphic (I not call the "Run" method of TopWindow), the SetTimeCallBack have not effect!!
This happens to you, also?


I resolve with a thread with a Sleep() into a loop... Embarassed
Have you got another idea?


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