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Re: U++ infrastructure server... [message #16749 is a reply to message #16747] |
Wed, 09 July 2008 19:31 |
mdelfede
Messages: 1307 Registered: September 2007
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Ultimate Contributor |
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captainc wrote on Wed, 09 July 2008 18:20 | While I'm not an official Upp developer, I suggest the use of VMs. I have built Upp and Upp apps with great success using Windows XP in a VirtualBox VM with Ubuntu as the Host. Compilation speeds are close to native.
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I've been using vmware on ubuntu host for about 1.5 years, after the *very last* virus attack on win xp... and I was very happy with it too.
But, it does one caveat... You must assign a ram size to the machine, which is locked by it (AFAIK...).
In particulaw with windoze guests, it becomes quickly memory hungry.
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The only snag is that the VM only allows for using a single core per operating system. Other VMs might be able to take advantage of multi-core processors. In any case, this won't be an issue if you have multiple VMs running, which would then be able to utilize the dual-core processor.
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VmWare can use all processors on a single machine... but I agree that it's not the most important stuff, in particular with a build server. You don't need a lightning speed for building, IMO.
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VirtualBox has the fastest VM solution I have seen when using a UI. It beats the pants off of VMWare for this, but I believe a Xen like solution would be best if you didn't use the desktop UI capabilities.
On a final note, I have Vista 64-bit running on one machine and a 20mbit/5mbit internet connection. I would not be opposed to setting something up if you require a build for Vista 64 platform.
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I'm using wine since I could run autocad on it, so by now I can see the difference.... and wine is usually a bit faster (and less memory hungry) than VM.
But you touched the *only* true caveat of wine... It's limited to 32 bit windows apps. So, no build for 64 bit on it...
Max
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