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Home » U++ Library support » U++ Core » (Possible) Serialization issue
(Possible) Serialization issue [message #17131] Wed, 30 July 2008 07:14 Go to previous message
Mindtraveller is currently offline  Mindtraveller
Messages: 917
Registered: August 2007
Location: Russia, Moscow rgn.
Experienced Contributor

Short description: while loading binary data from file, stream.IsStoring() returns true and stream.IsLoading() returns false.

Compatible testcase:
class TestClass
{
public:
	void Serialize (Stream &stream);

private:
	int b;
};

void TestClass::Serialize(Stream &stream)
{
	if (stream.IsStoring())
	{
		int a = 0; //BREAKPOINT STOP HERE!
	}
	if (!stream.IsLoading())
	{
		int a = 1; //BREAKPOINT STOP HERE!
	}
	
	stream % b;
}

CONSOLE_APP_MAIN
{
	TestClass testClass;
	LoadFromFile(testClass, ".config");
}


Recommended behaviour: in a number of situations it is vital to know if one loads or saves data. Correct IsStoring/IsLoading behaviour here is welcome.

[Updated on: Wed, 30 July 2008 07:16]

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