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Home » U++ Library support » U++ Core » (Possible) Serialization issue
Re: (Possible) Serialization issue [message #17236 is a reply to message #17235] Mon, 04 August 2008 09:36 Go to previous messageGo to previous message
bytefield is currently offline  bytefield
Messages: 210
Registered: December 2007
Experienced Member
Well, what if we use a "dirty" solution and instead of renaming it we declare a pointer to Load function and then declare Load as deprecated and after a while replace that pointer with content from Load, resulting a new function LoadFromFileWithBackup?

// Solution
bool (*LoadFromFileWithBackup)(Callback1<Stream&> serialize, Stream& stream) = & Load;


and after a while...

bool LoadFromFileWithBackup(Callback1<Stream&> serialize, Stream& stream)
{
	StringStream backup;
	backup.SetStoring();
	serialize(backup);
	ASSERT(!backup.IsError());
	stream.SetLoading();
	stream.LoadThrowing();
	try {
		CheckedSerialize(serialize, stream);
	}
	catch(LoadingError) {
		backup.Seek(0);
		backup.SetLoading();
		serialize(backup);
		ASSERT(!backup.IsError());
		return false;
	}
	return true;
}


cdabbd745f1234c2751ee1f932d1dd75
 
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