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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Showing Images in a Child Frame
Re: Showing Images in a Child Frame [message #17717 is a reply to message #17710] Wed, 27 August 2008 13:23 Go to previous messageGo to previous message
mrjt is currently offline  mrjt
Messages: 705
Registered: March 2007
Location: London
Contributor
Hi and welcome!

I'm afraid you haven't really given enough information for a definitive answer, and there are probably several ways of doing it depending on exactly how you want it to look.

Paint() is clipped to the client area of a ctrl. Frames are objects and responsible for drawing themselves. The simplest way :
// Member variable for the frame (change to Top/Left etc.)
FrameRight<ImageCtrl> imageframe;
...
// In constructor
Image img = AppImg::some_image();
imageframe.SetImage(img); 
AddFrame(imageframe.Width(img.GetWidth()));

But if that's not what you're after, post some more info and we'll help you out.

[Updated on: Wed, 27 August 2008 13:27]

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