Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Showing Images in a Child Frame
Re: Showing Images in a Child Frame [message #17738 is a reply to message #17736] |
Wed, 27 August 2008 19:11 |
mrjt
Messages: 705 Registered: March 2007 Location: London
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Contributor |
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I would suggest creating a custom widget based on Ctrl, and overloading it's Paint method to draw the cards.
Something like:
class CardView : public Ctrl
virtual void Paint(Draw &w) {
w.DrawRect(GetSize(), SColorFace);
// Draw cards
}
};
As long as you declare this before you include your .lay file (or include a header with it in) you can add CardView to your child window's layout using 'User class' from the Layout Manager context menu.
[Updated on: Wed, 27 August 2008 19:12] Report message to a moderator
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