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Home » Developing U++ » UppHub » AggCtrl
Re: AggCtrl [message #18352 is a reply to message #18351] Wed, 24 September 2008 12:30 Go to previous message
mirek is currently offline  mirek
Messages: 13980
Registered: November 2005
Ultimate Member
dolik.rce wrote on Wed, 24 September 2008 05:54


The only problem would be (as ussualy Smile ) with printing. I read all the discussions here about printing and agg, but I can't think about anything else than you - just draw a huge bitmap and break it into rectangles...



Actually, the plan was to store the drawing into some sort of recorder (like Drawing), then draw it many times, clipping out rectangles needed. The advantage is much less memory required..
(A4 page would otherwise be 72MB image...).

Quote:


Btw: In future I may have to write postscript output for the pictures rendered by agg (sounds crazy, I know... Confused ), would that be of any help with the printing?



Hard to say at this moment.

OTOH, AggDrawing will require AGG interface encapsulation, which in turn will make this much easier...

Mirek
 
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