Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Community » Coffee corner » Cool!
Re: Cool! [message #19533 is a reply to message #19532] Fri, 12 December 2008 09:53 Go to previous message
mirek is currently offline  mirek
Messages: 13980
Registered: November 2005
Ultimate Member
Mindtraveller wrote on Fri, 12 December 2008 01:49

luzr wrote on Tue, 09 December 2008 21:19

Started me thinking about converting arbitrary image into highly compressed svg Smile

The algorithm used is highly unoptimal, it is not even true genetic algorithm, but his idea of using alpha channel is brilliant!

Mirek

I think using optional vertex colors + alpha will add much flexibility while keeping archive data almost as short as original idea. Also this structure (polygons w/vertex colors) will be compatible with graphics accelerators` polygons so it will be possible to use GPU processing to quickly build resulting image.
Also I think this approach will be even more effective on real-world videos, where it is possible to 'morph' polygons through the frames.


Yes, my thinking runs along similar lines Smile

Also, introducing a little bit more rigid structure (e.g. use only triangles and only place new triangles by dividing existing ones to 4) could have interesting use in computer vision.

But then you should have to try a better algorithm...

One option is to start with reduced resolution, then increase resolution as approximation converges.

Mirek
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: What would give a great push to Upp
Next Topic: Googlecode increased svn repository quota to 1GB
Goto Forum:
  


Current Time: Wed May 15 02:33:00 CEST 2024

Total time taken to generate the page: 0.02206 seconds