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Home » U++ TheIDE » U++ TheIDE: Compiling, Linking, Debugging of your packages » A problem with UPP application scale . . . UPP exonerated, the rest of the story.
Re: A problem with UPP application scale . . . [message #20135 is a reply to message #20126] Fri, 20 February 2009 17:25 Go to previous messageGo to previous message
jlfranks is currently offline  jlfranks
Messages: 57
Registered: May 2007
Location: Houston, TX, USA
Member
Well, I'm discussing the UI Class header file(s) that make
up a UPP UI application.

Starting at the top of the hierarchy we have a header file
that inherits from a layout file (.lay) of type TopWindow.

Note in the example below, the #includes for more UI class
files for next level of hierarchy. This is the problem. Those
files are structured in similar manner to top level except
the inheritance is from their layout files and perhaps of type
ParentCtrl.

Carry this down a four or five more levels until you have a
populated UI Class hierarchy of 70 some odd classes.
Any change anywhere in the layout files or the header files
causes massive re-compilation. Now add multiple UI developers
for a big project and progress becomes grindingly slow.

And, the clue that something is really not right is when the
content of a label is changed at the bottom of the UI class
hierarchy. This should not affect many files, but it does
because the layout file changes. Or, added somemore callbacks
to the implementation file and declare their signature in
the corresponding UI Class header file. Same thing happens,
i.e., compile the world.

There really is no problem for small projects. This is a problem
related to scale.

The UI Classes exhibit the inheritance (is-a) relationship
instead of containment (has-a). The latter has the opportunity
for abstraction by using pointers to UI classes, forward
references, and moving the #includes of other UI classes to
the .cpp implementation file. This header file is less
encumbered with dependencies to the rest of the UI structure.

With the current UPP implementation I cannot figure out how
to break that dependency. The required macros are coupling
other parts of the UI class hierarchy via the layout file
directly into the header files. I've tried for about a day to
come up with some scheme to remove this characteristic but
without success.

Does this make the problem statement clearer?

Examples UI Class header file:
-------------------------------
...guards...

#include <CtrlLib/CtrlLib.h>
using namespace Upp;

// The next includes is where trouble begins. It is
// needed because the layout file includes items to get
// to those next levels of the class hierarch (other screens).
//
#include <...more UI Class files for next level of hierarchy...>
#include <...more UI Class files for next level of hierarchy...>
#include <...more UI Class files for next level of hierarchy...>
#include <...more UI Class files for next level of hierarchy...>
#include <...more UI Class files for next level of hierarchy...>
#include <...more UI Class files for next level of hierarchy...>

#define LAYOUTFILE <here/MyUIClass.lay>
#include <CtrlCore/lay.h>

class MyUIClass : public WithMyUIClassLayout<TopWindow>
{
public:
typedef MyUIClass CLASSNAME;
MyUIClass();

// ... other stuff for this class ...
};
 
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