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Home » Developing U++ » U++ Developers corner » Subpixel rendering
Re: Subpixel rendering [message #20165 is a reply to message #20163] Mon, 23 February 2009 10:24 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1401
Registered: September 2007
Ultimate Contributor
I looked at the screenshots on several different LCD, and on average office LCD, they look almost identical. Upon more closer inspection, the second looks slightly better, but more blurry. On a more high quality and resolution display, the difference is more pronounced, and the second looks better, nut not universally. So I guess I vote for the second.

But were the screnshots taken under Windows? Because they both look horrible and are hard to read when compared to simple native Windows rendered text (ClearType) Smile. Maybe results are better under Linux, where antialised fonts are generally ugly.

[Updated on: Mon, 23 February 2009 10:35]

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