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Home » Developing U++ » U++ Developers corner » Subpixel rendering
Re: Subpixel rendering [message #20172 is a reply to message #20139] Mon, 23 February 2009 16:23 Go to previous messageGo to previous message
kodos is currently offline  kodos
Messages: 111
Registered: March 2008
Experienced Member
I played a bit with the demo and found another small problem. If you choose Subpixel AA and you play around with the opacity slider there are some artifacts. Best seen in the RichText example.
 
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