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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » Using binary form of upp
Re: Using binary form of upp [message #21079 is a reply to message #21073] Fri, 01 May 2009 23:28 Go to previous message
mirek is currently offline  mirek
Messages: 13980
Registered: November 2005
Ultimate Member
cocob wrote on Fri, 01 May 2009 06:20

Can you explain me the difference between linking the obj file directly with the application and to put it on a statitc library ?

cocob


Putting in static library means that parts get included only if they are referenced.

BUT, some modules, like Image decoders (PNG, BPM, GIF) perform "self-registration" - they register themself using global constructors to Draw module and once registered, according formats get loaded automatically.

Anyway, if you put them just to .lib, no symbol from such codec package is referenced by the code and they do not get global constructors registered. All of codec code is excluded from resulting binary. No registration of "GIF" happens and you cannot load GIF...

Mirek
 
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