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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
icon3.gif  Re: Porting SystemDraw to Frambuffer [message #22967 is a reply to message #22966] Thu, 03 September 2009 11:26 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
an idea came along..

i'd need a bunch of drawing operations, which already are there, in the ImageDraw stuff.

so we might take a step to use an ImageDraw, somehow opening /dev/fb0 and using that one as SystemDraw, so we would have a single window application, nevermind Smile, no problem, thats a start

now any comments of those who already know more of the base part down there in U++, what might be the problems???

 
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