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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #27217 is a reply to message #27146] Sun, 04 July 2010 11:58 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
another querstion:

where will be the problems (as expected) concerning Chameleon stuff and framebuffer? is there things to account for? how to properly initialize Chameleon stuff when you dont have OS underlayer?
 
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