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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #27253 is a reply to message #27229] Thu, 08 July 2010 10:30 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13976
Registered: November 2005
Ultimate Member
kohait00 wrote on Tue, 06 July 2010 04:13

Quote:


compile as "NOGTK" and get default, non-OS dependent, look&feel.


thats great..., i already have specified NOGTK flag when selecting FB, so its goot to know that was right

Quote:


there should be something like "FB" flag


i already have previsted something like that, flags: GUI X11 for current linux stuff, GUI FB for framebuffer stuff, with fallback option, if nothing else specified, GUI defaults to GUI X11, so no package breaks

Quote:


the whole framebuffer "backend" should be virtualized, so that you can easily bind U++ to any sort of device (framebuffer, SDL...).


dont quite get you here. frame buffer cant be "virtualized", its a backaned like the others as well, with its own SystemDraw, input parsing queue, timer procedure etc.. could you explain?



All these 'details' can be expressed by a bunch of virtual methods (very simplified said).

Later you take these and bind U++ to SDL or framebuffer or whatever else.
 
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